Join us as Virtual Attitude Wrestling graces Alpha Cold with some serious action. The Virtual Basketball Association welcomes you!
Here’s the low down on the VBA game held on April 25th, the VBA Lakers was led by Jermaine and his high scoring of 67 points and defeated the VBA Rockets in a close nail-biting game. 71-67… Great Job by both teams!
VBA Vice President, Technology
UPDATE! The April 22nd game was rescheduled to April 24th.
Final Score: 80-69 …. VBA Rockets win over VBA Knicks. Congrats to BOTH teams. Rockets starts off the season with a Flying start…
VBA Vice President, Technology
The VBA Knicks vs. VBA Rockets. Tipoff 5:30pm SLT. Strict ARC and script requirements will be enforced.
Spectators are encouraged to be there no later than 15 mins before tipoff with proper ARC and script weight and seated in the stands with their microphones turned off.
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*How to de-script for all VBA in world games:
a) The quickest way to de-script is to right click on your avatar, click on Take Off then Detach All.
At that time any items containing a box in your Worn items will be removed which 99% of the time contains some type of active script. This includes prim clothing, prim hair, HUDs, shoes and jewelry.
b) The one thing that will return if checked is your bridge, so follow these directions;
1) Go into edit at top of screen;
2) Click on preferences;
3) Go to Emergence/Phoenix at bottom left tab;
4) On top tabs click on the Misc tab;
5) Top right UN-CHECK the box labeled ‘Enable LSL-Client Bridge’;
6)Click Apply before Clicking OK
You can UN-CLICK all the boxes here but it is not necessary.
Virtual Basketball Association
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AT ALL VBA GAMES THE ARC FOR OUR GAMES IS MAXIMUM 500 POINTS. THERE IS NO EXCEPTION TO THIS RULE! FAILURE TO COMPLY WILL RESULT IN BEING EJECTED FROM THE ARENA.
How is the Avatar Rendering Cost determined?
Each face/polygon on an avatar’s attachment is assigned a point (times a multiple). Characteristics of that face which might slow down rendering determines the multiple. All the points get added together and presented as “the final cost” estimate of rendering the avatar.
The scores are color coded. The center of the yellow band is a score of about 1,000. The numbers turn fully red at around 2,000 (2,048, to be precise). It’s generally best to be considerate of others when putting together your avatar, and to do what you can to stay under a score of 2,000, especially in crowded areas. Under 1,000 is even better. These are only guidelines, but be aware that the higher your score is, the more lag you generate for other Residents, particularly those with older machines.
How do I enable ARC?
1.Turn on your Advanced menu.
2.Enable Advanced > Rendering > Info Displays > Avatar Rendering Cost.
Lowering your rendering cost:
Most people can make an avatar which looks similar to their normal avatar, but has a lower ARC. It can be a good idea to keep a low-ARC avatar to take to high-lag or popular events, or to wear to classes that are likely to generate lag (such as building or scripting classes).
1.Start by bringing the ARC up: Advanced Menu > Rendering > Info Displays > Avatar Rendering Cost
2.Make a note of all the attachments you wear on your regular avatar.
3.Detach everything. (Right click on yourself, select Detach, then select Detach All.)
4.Gradually attach each item, making a note of which items increase your ARC most.
5.If you’re a competent builder yourself, look at “How ARC is calculated” and remove unnecessary particles, flexi, bumpmapping, texture animation and prims from copy/modify high-ARC objects.
Some hairstyles, for instance, have more than one style within the same object, with the second style being invisible. You can reduce the ARC of that hair just by making a version without the second style – and look exactly the same.
6.Otherwise, you can look for low ARC objects that have a similar look to the high ARC version. Use demos to figure out the ARC of an object before purchase.
What to do if someone with high rendering cost is causing you lag:
If you have avatar impostors enabled, mute them. They will be replaced by an impostor, with the effective rendering cost of 1. Their original rendering cost will still be displayed. This is particularly useful on machines that get poor framerates, you can mute high cost avatars to help increase your framerate in crowded areas.
The Virtual Basketball Association (VBA) is seeking Player Coordinators for assist with games during Season 2.
The duties of the Coordinator includes but will not be limited to the following:
Coordinate all activities concerning players on a league level
- Serve as a liaison between Players, League Executives and Team Captains
- Dispenses VBA Basketball group invitations to new applicants
- Represents the VBA at league level games and special events
- Prepares weekly update report to Development
- Assists with Player practices
Role play and sports experience preferred. Reliable, responsible, organized and energetic! Superior customer service and problem solving skills. Good ability to relate to team owners, general managers, coaches, players and dancers.
CONTACT RISSE ZEPLIN or EMERALD ISHTARI FOR MORE INFO.
Our season is off to a great start after last night’s game! Don’t miss out on the games this week at Alpha Cold Arena!
Wed. April 18th: VBA CELTICS @ VBA HORNETS 5:30 PM
Fri. April 20th: VBA HEAT@ VBA HORNETS 5:30 PM
Fri. April 20th: VBA BULLS@ VBA LAKERS 6:00 PM
Sat. April 21st:VBA KNICKS@ VBA ROCKETS 5:30 PM
We hope to see you all there supporting the league!
1st game of VBA Season 2 was on fire!
VBA Spurs vs. VBA Hornets
Coach souljaBoi Zarco and the VBA Spurs was victorious over the VBA Hornets 101 – 97 Classic!! Game MVP Kevin Mariasz 28pts 12 rebounds. Great Hard fought game from both sides!!
Vice President, Technology
Rnk# Pre-Season Power Ranking
1 VBA Bulls
2 VBA Spurs
3 VBA Celtics
4 VBA Lakers
5 VBA Heat
6 VBA Rockets
7 VBA Knicks
8 VBA Hornets