Tag Archives: VBA Rockets

VBA Lakers 71 vs. VBA Rockets 67

26 Apr

Here’s the low down on the VBA game held on April 25th, the VBA Lakers was led by Jermaine and his high scoring of 67 points and defeated the VBA Rockets in a close nail-biting game. 71-67… Great Job by both teams!

 

Kings Valentine

VBA Vice President, Technology

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UPDATE – VBA ROCKETS WIN!

25 Apr

UPDATE!  The April 22nd game was rescheduled to April 24th.

Final Score: 80-69 …. VBA Rockets win over VBA Knicks.  Congrats to BOTH teams.  Rockets starts off the season with a Flying start…

Kings Valentine

VBA Vice President, Technology

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The VBA Knicks vs. VBA Rockets.  Tipoff 5:30pm SLT.  Strict ARC and script requirements will be enforced.

http://slurl.com/secondlife/Alpha%20Cold/192/115/801

Spectators are encouraged to be there no later than 15 mins before tipoff with proper ARC and script weight and seated in the stands with their microphones turned off.

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*How to de-script for all VBA in world games:

a) The quickest way to de-script is to right click on your avatar, click on Take Off then Detach All.

At that time any items containing a box in your Worn items will be removed which 99% of the time contains some type of active script. This includes prim clothing, prim hair, HUDs, shoes and jewelry.

b) The one thing that will return if checked is your bridge, so follow these directions;

1) Go into edit at top of screen;
2) Click on preferences;
3) Go to Emergence/Phoenix at bottom left tab;
4) On top tabs click on the Misc tab;
5) Top right UN-CHECK the box labeled ‘Enable LSL-Client Bridge’;
6)Click Apply before Clicking OK

You can UN-CLICK all the boxes here but it is not necessary.

http://www.kabalyero.com/2010/08/24/emergence-viewer-by-lordgreggreg-back/

http://wiki.phoenixviewer.com/doku.php?id=downloads

Virtual Basketball Association
League Executives

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AT ALL VBA GAMES THE ARC FOR OUR GAMES IS MAXIMUM 500 POINTS.  THERE IS NO EXCEPTION TO THIS RULE!  FAILURE TO COMPLY WILL RESULT IN BEING EJECTED FROM THE ARENA.

How is the Avatar Rendering Cost determined?

Each face/polygon on an avatar’s attachment is assigned a point (times a multiple). Characteristics of that face which might slow down rendering determines the multiple. All the points get added together and presented as “the final cost” estimate of rendering the avatar.

The scores are color coded. The center of the yellow band is a score of about 1,000. The numbers turn fully red at around 2,000 (2,048, to be precise). It’s generally best to be considerate of others when putting together your avatar, and to do what you can to stay under a score of 2,000, especially in crowded areas. Under 1,000 is even better. These are only guidelines, but be aware that the higher your score is, the more lag you generate for other Residents, particularly those with older machines.

How do I enable ARC?
1.Turn on your Advanced menu.
2.Enable Advanced > Rendering > Info Displays > Avatar Rendering Cost.

Lowering your rendering cost:

Most people can make an avatar which looks similar to their normal avatar, but has a lower ARC. It can be a good idea to keep a low-ARC avatar to take to high-lag or popular events, or to wear to classes that are likely to generate lag (such as building or scripting classes).

1.Start by bringing the ARC up: Advanced Menu > Rendering > Info Displays > Avatar Rendering Cost
2.Make a note of all the attachments you wear on your regular avatar.
3.Detach everything. (Right click on yourself, select Detach, then select Detach All.)
4.Gradually attach each item, making a note of which items increase your ARC most.
5.If you’re a competent builder yourself, look at “How ARC is calculated” and remove unnecessary particles, flexi, bumpmapping, texture animation and prims from copy/modify high-ARC objects.
Some hairstyles, for instance, have more than one style within the same object, with the second style being invisible. You can reduce the ARC of that hair just by making a version without the second style – and look exactly the same.
6.Otherwise, you can look for low ARC objects that have a similar look to the high ARC version. Use demos to figure out the ARC of an object before purchase.

What to do if someone with high rendering cost is causing you lag:

If you have avatar impostors enabled, mute them. They will be replaced by an impostor, with the effective rendering cost of 1. Their original rendering cost will still be displayed. This is particularly useful on machines that get poor framerates, you can mute high cost avatars to help increase your framerate in crowded areas.

VBA Pre-Season Power Ranking – Season 2

16 Apr

Rnk#    Pre-Season Power Ranking

1                         VBA Bulls

2                        VBA Spurs

3                        VBA Celtics

4                        VBA Lakers

5                        VBA Heat

6                        VBA Rockets

7                       VBA Knicks

8                       VBA Hornets

VBA on Premier Broadcast of iSE !

27 May
 
Xavier Ruska, CEO of iSE (Internet Sports Entertainment) conducted an interview with the VBA on the premier radio broadcast of iSports.  Ruska showcased:
 
-Emerald Ishtari, VP of Development, VBA
-Ruff Zepp, Owner of VBA Rockets and Founder/Designer of Red Dog Gear

The Premiere Show of iSE will be aired daily at 4pm slt.  Inside iSports #2 has been uploaded and will begin airing as a replay at 6pm slt.  http://ise.vengeanceradio.com:8040

iSports is now available on Youtube – check out Emerald and Ruff during the premier broadcast:

http://www.youtube.com/user/iSPORTSENTERTAINMENT#p/u/8/2J-fwOoGlj4 

VBA ROCKETS RECRUITING EVENT

28 Apr

Want to play for the team that’s shooting for the stars?  The VBA Rockets are recruiting players and dancers now!

Come by and see us at the RDG Arena

Saturday, April 30

3pm – 6pm SLT

There will be live music, dance demonstrations, prizes from [Red Dog Gear] and more!

http://slurl.com/secondlife/The%20Enterprise/245/132/23

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